As the group arrives at Boulderton an Old woman is being thown out. She yells back at the guards “YOU GOBLIN LICKERS! YOUR CORRUPT SHADOWS OF YOUR FORMER SELVES!” She explains to the group the town commits evil names in the name of the God Pelor, a God of good and righteous. Yet Pelor does not strike the town down. She reluctantly offers aid and supplies 2 scrolls but once the wizard attempts to intimidate her to handing over the third she turns to walk away. The Half-Orc then distracts her as Lettum steals the third. Once in the town the party is met with hostility by everyone, they are directed to talk to the church if they wish to stay and are met with anger there as well. After the priests retire to their quarters the company discovers 3 hidden doors. One hidden very well, one a little hard to spot, and the other almost obvious. Unable to make a decision of which path to take the pack splits up. Half-Orc and Lelva travel through the obvious door, Lettum ventures alone through the moderatly hidden passage, and Lilia and Mentok travel the very well hidden hallway. Vita is met with many obsticles in which he has to doge fire, avoid doomspores and pits to his death. Avoid spikes and scythes. All of which he overcomes with ease. The cleric and monk have some trouble as they must undo a magical barrier. They accidently trigger it as Lelva runs from the trap she falls at the half-orcs feet who carries her out of the passage safely and revives her. Lilia and Mentok are met with treasure in their path. Once reunited the players interupt a “cleansing” ritual being performed. The head priest removes his robe to reveal he is extremely well armored, his head gaurd readies himself for battle but it rather clumsy. A mighty fight insues and The head priest is trapped the room with the treasure. He retreats towards the entrance of the church and the platoon is left to pick off the last of the holy members. They now notice the walls in the back of the room seem to be made of still soft clay. They throw a book in and see it sink in. Half Orc ties a rope to himself and the wizards prepares to pull him out. A tremendous light comes from the entrance to the room as the head priest returns, with wings and holy warriors. The band is battling the clock. Once in Half Orc is transported to the deepest pit of hell, he is overwhelmed with what he sees. After being pulled out he attempts another wall and discovers it leads to a shop within the town. The players all retreat through this door with the exception if Vita who is on the other side of the room. He goes for the closest door and is transported to another section of the church. The entire town has gathered and the party is chased by an angry mob. They narrowly escape with their lives and are left to wonder what has happened to Pelor.